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Balance tuning for the market economy

We looked at the last two months of sales data. Some items had become far too cheap, while others were barely changing hands. Price floors and tax rates have been updated.

Written by: MaviPergel2 min read

The player market is one of the busiest places on the server. But as automatic farms became widespread, the price of some basic goods fell to almost zero, which made new players' effort feel worthless. The adjustments we made aim to reduce this imbalance without breaking the free nature of the market.

Changed rates

The market sales tax dropped from five percent to four percent on all items. In return, a tiered surcharge applies to players who list more than two hundred units of the same item per day. That way, small sellers earn more, while big farms won't flood the market on their own.

The system shop's buy price for crops, logs, and stone types was raised by fifteen percent. These prices act as a floor that prevents items from being sold on the market at very low prices.

We'll keep watching

These changes aren't permanent; we'll monitor the daily data for four weeks and adjust again if needed. If you notice odd price movement on the market, it helps us a lot if you post a screenshot in the economy thread on the forum. Your suggestions are collected every week and reviewed at the team meeting.

Tags: Economy Market

This post is a sample announcement written for the theme preview; the events and changes it describes are not real.

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